![]() ![]() Gain 2 Flow.īreak and throw tiles above and below. Anchor.įire missiles at random enemies, they gain 40 Shield. Gain 2 Flow.įire pushing shots in adjacent rows until you move. Hits 4 tiles in front, pushing enemies away. Hit all enemies and Crack tiles, pushing enemies away. Gain 2 Flow.Ĭrack all tiles in front and push enemies aside. Gain 30 Shield (+5) for each Flow you have. These are also the spells you probably want to use your Upgrades on. Spells like Kinetic Wave and Earthen Armor do not have synergy on their own - a Flow deck needs spells that can actually be Flow Cast, like Coldstone and Eternity Cannon.High Mana Regen is needed for the constant casting of this spell if M (ManaRe) is not taken.The Mother and Water Wheel artifacts combined with M (ManaRe) negates this anti-synergy.Though this does have an anti-synergy with Waterfall and Barrier since these spells synergize with having many flow stacks.Rock Cycle is deceptively powerful - it returns to the end of the deck on Flow cast, so when it's your last spell, you can burn through your remaining Flow stacks casting it over and over, like with Kunai.In particular, Jam and Kunai rapidly waste Flow stacks, and probably should not be used in Flow decks at all.It's best not to clutter a Flow deck with too many non-Flow spells. Unlike Trinity, you lose a Flow stack every time you cast a spell.Spells with D (Double) upgrade count as two spell cast and consume two Flow stacks. ![]() Some spells will gain bonus effects while you have Flow stacks. Certain spells and artifacts will generate stacks of Flow when used, and each spell you cast makes you lose one Flow stack. ![]()
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